Languages understands the languages you speakĮvasion. Senses darkvision 60 ft., passive Perception 14 Hit Points equal the homunculus's Constitution modifier + your Intelligence modifier + your level in this class Item: A gem worth at least 100 gp or a dragonshard In addition, the wearer can’t be surprised, provided it isn’t incapacitated. While wearing this helmet, a creature has advantage on initiative rolls. The bonus increases to +2 when you reach 10th level in this class. This magic weapon grants a +1 bonus to attack and damage rolls made with it. Enhanced DefenseĪ creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. In addition, the creature ignores half cover when making a spell attack. While holding this item, a creature gains a + 1 bonus to spell attack rolls. The creature must have occupied that space at some point during the current turn. While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. Item: A pair of boots (requires attunement) The wearer must have a hand free to use the tool. The wearer can add its Intelligence modifier to any ability checks it makes with the integrated tool. The armor can have only one tool integrated at a time. The tools remain integrated in the armor for 8 hours or until the wearer removes the tools as an action. Armor of Tools (UA)Īs an action, a creature wearing this infused armor can integrate into it artisan’s tools or thieves’ tools. The armor regains 1d4 expended charges daily at dawn. As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone. While wearing this armor, a creature can use its Intelligence modifier in place of its Strength modifier when making Strength checks and Strength saving throws. Item: A suit of armor (requires attunement)
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